I’ve finally got some code accepted as a chrome experiment. This time it’s a renderer for atomic orbitals using webGL. The technique isn’t so much a ray tracer as much as a ray shader. It sums the probability distribution over rays passing through the orbitals. I’m thinking about ways to adapt it to a solid version next, plus some fun with black holes.
Atomic Orbitals now a chrome experiment
by
Tags:
Leave a Reply