One of the things that really strikes me about the orbital renderings that I’ve done is how fuzzy and indistinct the renderings are. One of the main reasons I added the slice view is that I had such a hard time understanding what I was looking at. The outer layers many times completely obscured the inner structures. They aren’t the clear pictures I’ve looked at ever since high school chemistry classes.
Another is how much of a difference having control makes. Twirling the mouse wheel and spinning the image around gives me a much better idea of how these things fit together. What looks like a complete blur at one angle will resolve itself into a set of rings with just the slightest change of angle and intensity.
This really is a foreign realm. Hopefully my demos are helping to make things clearer for people. I’ll be trying my best to describe the triples of numbers indexing each orbital. I’ve learned a lot about them over the past few months I’ve been working with this stuff.