Curvature of the Mind

Thoughts from a Recreational Physicist

Electron sausages?

I just paused writing an article where I tried to give a quick overview of quantum mechanics.

Ha Ha

It ended up being a few paragraphs, a few images, and a crap load of links to Wikipedia. I’m not going to write anything like that anytime soon, and definitely not in a single blog post. I’m going to stick with summaries of the projects I develop and slowly work my way up to wordier subjects. Writing is the hardest part for me, so if you don’t have a bit of background in quantum mechanics, this is going to go over your head a little bit.

Like I’ve said many times in the past, I’ve looked at and derived these equations many times. Writing these apps has helped me understand them better. Here is what I’ve learned from the orbital viewer.

The wavefunctions with m=0 have a phase which is constant in space. This is pretty common in one dimensional bound states like the infinite square well or the harmonic oscillator. Because of that, I didn’t realize how weird that is. These states correspond to electrons that are frozen in space. It’s like the quantum uncertainty of the electron is completely balanced out by the compressive electrostatic force almost like little electron sausages. There is no classical correspondence to these states. There are no stationary planetary orbits.

The states with positive or negative m values are closer to classical circular orbits. The complex exponential factor adds a constant velocity around the axis. For a given energy slower electrons lie closer to the axis and are more spread out along it. As the rotation increases, the electron moves further out and becomes more concentrated on the plane orthogonal to the axis. This creates a series of stacked doughnuts.

As the energy increases for the same angular momentum, inner currents are added with alternating phases. There are a number of different ways to see this. In the full view these are added as nested doughnuts. In the slice view with the intensity cranked up, these show up as inner circles, and the nested doughnuts show up as pie shaped wedges.

This only shows up in rotational mode. The standing mode has nodes around the axis of rotation, which makes the situation visually complicated. Unfortunately many images of these orbitals show the standing waves. Using the complex exponential factor for the rotation instead of the individual elements has been a boon.

I’d never really considered what went into that factor. The complex exponential represents a completely spread out constant velocity motion. I’d thought about it a little as that’s the basic description of a quantum plane wave solution, but I think that’s a post for another day.

Related Images:

The best surprises come from unexpected places

This page requires a modern browser like chrome
This time I'm back with some more physics visualizations with a flat 2d canvas. I'm skipping over some demos of basic physics to get at some orbital mechanics animations that I found surprising. I've derived and calculated solutions for two objects gravitationally bound to each other from my freshman physics classes back in college. Then I did it again with more sophisticated mathematics, and again when I did quantum mechanics of the atom. As I think about it, I was writing BASIC programs back in high school to simulate the 3 body problem. All of those equations and simulations had some pretty severe limits. For one they only involved one or two bodies in motion. What you are looking at here are roughly 185 test particles orbiting one massive object like planets in circular orbits around the sun. While each of these test particles start close to each other, their mutual interactions are ignored. If they weren't there would be much more complicated dynamics going on. What caught me off guard was how fast the inner bodies were moving in relation to the outer planets. Whenever I had pictured the slow ponderous motion of the planets, I had pictured them moving more or less like a uniform disk. Whoa, was I wrong. The inner bodies are just whipping around at a frenetic pace, while the outer ones just plod along at a snail's pace. In fact there is a rather conspicuous divergence in the speed of motion as the distance between the particles decreases. I plan to have something more to say about that in the future. You might be wondering why I picked 185 test bodies? In this case it comes from looking at orbits in the range of 5 to 375. Which corresponds to Mercury (.4AU) to Neptune (30AU) a ratio of 1 to 75. If our solar system was build from evenly spaced bodies in circular orbits, this is what it would look like. So when I set this up, I never expected the slow graceful curve of the spiral slowly winding around the center. As I play with it, it seems so obvious, but that's why I find this stuff so fascinating. I've calculated and simulated these same orbits for well over 20 years now, and they can still surprise and awe me with just the slightest change of perspective.

Related Images:

Speed of sound

I’ve finally written some code that works in IE8.0, chrome and firefox. Rather than drawing complex fractals and solutions to equally archane differential equations, I’m trying to build some simple demos using more easily understood principles and mathematics.

Now this is a very simple model that just shows the general principles of how something like a shockwave can build up from basic building blocks. Before I go into too much description, give it a spin and see if you can figure out what is going on. Try sliding the speed back to zero, then to one and up past one, racing supersonic!

This page requires a modern browser like chrome
Mach:0.5

I first encoutered the mathematics for this little demo in a beautiful Russian book of mathematics aimed at high school students. It demoed families of curves from physical problems and then used basic calculus to find interesting related curves. It was a trancendent text and it introduced me to the theory of evelopes

Here is what’s going on. Imagine a little super bee sitting on a flower just beating his wings. The sound waves radiate in circles at the speed of sound around him. That’s what you see when you slide the speed down to zero. The waves expand concentricly and uniformly in space.

Now our bee is done colecting polen and starts heading back to the hive at a leisurly pace. At each moment the sound waves still expand in a circle around him, but now that he is moving he’s not at the same place when he emits the next one. Now things are no longer uniform. The waves of pressure are bunching up ahead of him, and spreading out behind.

Now his bee sense starts tingling and he kicks is in gear to get to a disturbance at the hive. He approaches the speed of sound. Now things get interesting as he hits the speed of sound. He still emits sound the same way, but now by the time the next wave is released, he’s caught up with it, and the same with the one right after, and so on. All these waves keep piling up building a huge wave of pressure right on top of him. In this model with non-interacting waves and constant velocity, the pressure wave is infinite. The wave still exists in more realistic models, but things like changes in air pressure, temperature and density put a limit on how much pressure actually builds up.

Just a little more speed, push it, push it, and he’s through. Once he’s moving faster than sound, the waves can’t even catch up, and expand out in a cone behind him perfect to sneak up on wrong doers, as noone can hear him outside of the cone training behind him, and by then it’s too late. POW!

In reality, this just shows where the simple model breaks down. There are many more effects that kick in and become important long before these speeds are reached, however I love how this simple model using nothing more than addition and multiplication can explain some of the features of supersonic travel.

Related Images:

« Previous Page